![]() Battle Kitty started out as a much different show. It also almost broke Netflix’s interactive tech. Battle Kitty, which follows feisty, fighty Kitty and shy, cautious Orc as they confront monsters, is both a love letter to the video games of the 1990s and the most innovative Netflix interactive offering since Annabel Jones and Charlie Brooker’s Black Mirror episode “Bandersnatch.” The show’s futuro-medieval world, Battle Island, took nearly five years to make, and its nine-episode boss-battle storyline plays out on a map that can be navigated start-to-finish from within the show-no jumping to the episode list required. Today, audiences will find out if they succeeded. He and his brother, supervising producer Paul Layzell, also wanted something else: to make a TV show that felt like a video game. “I think there’s some ancient magic there.” But butts were just the beginning. “There’s just something about little cute characters shaking their butts,” he says. While creating his new show Battle Kitty, there was one thing executive producer Matt Layzell knew he wanted: booties.
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